![]() In my opinion I do not think reverting to gentleman's warfare was a positive in any way. ![]() ![]() I will, of course purchase the game, because it is Battletech fiction and if nothing more than for the story and VS AI options because hopefully, they built on concepts like from MW4 choices and give us a lot of options to make every playthrough different. My concerns mostly revolve around these points. Is this a huge problem in this game? Are players consistently holding back mechs, then attempting to swarm and kill assault and heavy mechs without them getting to fire a shot?Īre a lot of games simply holding every single mech back on both sides, then the game forces each player to move one by one?Īre meta players a big issue yet? (Players that cheese the game up and attempt to use any and all exploits to their advantage, playing the game nowhere near as intended.) I am curious how things have played out throughout the Beta.Ī common tactic used in most turn-based/gentleman's warfare game styles is killing a unit before it can activate. I am a Total Warfare Battletech player and my concern is that the developers reverted back to the archaic gentleman's warfare style versus sticking with the modern simultaneous combat of Total Warfare. So, I have not played the beta, only seen the videos of people playing the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |